A brief overview of the academic foundation, target users, and narrative mechanisms that shaped this interactive Chicago Fire experience.
"How can interactive digital storytelling using survivor narratives reshape public understanding and emotional engagement with historical urban disasters?"
Academic Relevance:
Societal Relevance:
The game serves seven primary target groups, each with distinct needs:
| Target Group | Age Range | Primary Need | How They Use It |
|---|---|---|---|
| Students | 13-25 | Engaging history learning beyond textbooks | Classroom assignments, independent research, casual play |
| Museum Professionals | 25-60 | Visitor engagement + digital innovation | Museum installations, pre-visit engagement, school programs |
| Casual Players | 12-65 | Entertainment + meaningful learning | Tourism app, leisure gaming, family activity |
Key User Insight: Each group has different motivations but the same core benefit: understanding the Great Chicago Fire as a systems-level disaster affecting different communities differently, while caring emotionally about survivors' stories.
Through embodied, multi-perspective, emotionally-resonant participation in authentic survivor experiences that progressively builds:
Historical understanding and emotional engagement are not passive absorption of facts, but active co-creation of meaning through interactive participation with authentic survivor voices in spatially and temporally meaningful contexts.
This section lists the historical images used in the project together with their source links for proper attribution.